
Introduction
Developing up-to-day online and blended learning solutions - a student response system in the video communication platform, multimedia courseswares with VR/AR technology and gamified elements, to enhance student’s interest, engagement, and performance

Online Course
How to digest a research paper
This online course is designed to introduce ways to digest an academic paper to the upper divisions of undergraduate students and potentially master’s program students in the future. The online game is divided into eight parts, which correspond to the eight sections of an academic paper: abstract, introduction, background, research methodology, results, discussion, conclusion, and references. These eight sections are visualized as eight destinations on an animal, each represented by an animal.
Sea Voyage is the form of Mini games. The instructor is the captain of an ark. He is to guide the students through the journey. The mission of the game is to collect all the animals on the ark by completing the quiz in each section. The game starts with a short video that introduces what an academic paper is and the aims and objectives of the game. Players will be prompted to read the relevant section of the paper before starting the quiz in each section.
The animals will give instant feedback to the players upon completion of each question in the quiz. The game aims to use a fun way to introduce how to read an academic paper to students who are unfamiliar with academic papers and oftentimes just go to the abstract.

VR Project
Pre-Practicum Workshop
The main objective of this VR project is to enhance student’s communication skills, empathic skills, and problem-solving skills in a VR simulation environment. Students can understand better how to interact with their clients, especially in challenging situations. They can repeat practicing the skills through VR without time limitations. Those scenarios cover various aspects of social work such as interviewing clients, assessing their needs and problem solving. These scenarios challenge students and help them develop skills in a safe and controlled environment. It is expected that students will be more confident before embarking on practicum and performing better in their practicum.


Game
Academic Honesty Training
A treasure hunt game with 12 caves in an ancient Chinese tomb with terra cottas. Questions on academic honesty are set in different types, such as multiple choice and matching. The game aims to give students a solid foundation on academic honesty before they acquire skills such as summary, paraphrasing and citation in other courses.





